Categories: GamingXbox

Call of Duty: Modern Warfare 2 Multiplayer

At least 24 hours late to the party, I’ve finally (ha) picked up Call of Duty: Modern Warfare 2. After logging only about two and a half hours in combat, I like what I see. In multiplayer. While sacrificing literally days over the last couple years playing CoD: MW and WaW, I’ve never played more than a few minutes in the solo campaign mode. I just wasn’t into shooters (no Doom, no Quake) and online play (other than some dialup Daytona on Dreamcast) until landing up my first 360. And, now, it’s about the only way I use the console.

Modern Warfare 2 shows a whole lot of visual polish. Maybe a bit too much, in fact. And the maps are more complex and multidimensional, which I’m digging. The loadouts, perks, and kill streaks see a whole new level of sophistication and customization. In my limited exposure, player control and gun accuracy seem spot on. But, while Infinity Ward indicates they’ve taken steps to balance the gameplay, it’s only going to help seasoned veterans. As I seriously doubt a newbie would quickly find their way or hold their own. Of course, CoD still features the best online gaming lobby and matchmaking experience. However, I’d like to see the new Accolades (pic below) mirrored somewhere on the web. I won’t win too many matches as a sniper, but my kill/death ratio is usually amongst the best. So let me geek brag with a badge of some sort. Halo implemented in-game screengrabs two years ago; I assume IW can get some of their (my) content online too.

As someone who typically sneaks and snipes, I’ve fared better than expected (k/d = 1.0+) early going in MW2. After leveling up just a few times, you’re presented with the pre-configured Scout Sniper class. Not only do you wield the powerful and accurate .50cal Barrett, but you also carry your own rifle-mounted radar while simultaneously blocking the enemy’s UAV. But wait, there’s more. An awesome new “tactical insertion” perk let’s you mark and respawn at your preferred sniper roost. Even more devastating (to your foes)… I discovered towards the end of my initial round of gameplay that a basic “overkill” perk is standard on all classes. Without having to sacrifice the “stopping power” perk. So I’m now building out a custom sniper class (pic up top) with a fully automatic sub machine gun to more effectively blast my way to a a sniping perch. See you online?

Click to enlarge:

Published by
Dave Zatz